Home / Items / Weapons & attachments / PUScopeOptic

On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 10 are left, after waiting 30 min. Each one lasts 4 h when nobody touches it. It spawns in Military and Hunting places.

On Livonia, the economy keeps about 15 on the map and spawns more when fewer than 8 are left, after waiting 30 min. Each one lasts 4 h when nobody touches it. It spawns in Military and Hunting places.

On Sakhal, the economy keeps about 14 on the map and spawns more when fewer than 10 are left, after waiting 30 min. Each one lasts 4 h when nobody touches it. It spawns in Hunting places.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
20 15 14
Min
spawns more below this
10 8 10
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
30 min 30 min 30 min
Quantity
how full it spawns
– – –
Places
usage
Military, Hunting Military, Hunting Hunting
Tiers
value
– – –
Spot
tag
– – shelves
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, PUScopeOptic is listed in the cfgspawnabletypes.xml entries of these items:

  • Mosin9130: as an attachment, in a group with a 5% chance
  • SKS: as an attachment, in a group with a 10% chance

Random presets

PUScopeOptic is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Optics_Medium.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="PUScopeOptic">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>1800</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <usage name="Hunting"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.