On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 17 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places, in Tier2, Tier3 and Tier4.
On Livonia, Mosin9130_Woodland does not spawn as random loot (nominal 0).
On Sakhal, Mosin9130_Woodland does not spawn as random loot (nominal 0). It is marked as crafted: players make it.
Mosin9130_Woodland is not in the Nasdara types.xml.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
20 | 0 | 0 | not on this map |
| Min spawns more below this |
17 | 0 | 1 | not on this map |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h | not on this map |
| Restock wait before respawning |
0 | 0 | 0 | not on this map |
| Quantity how full it spawns |
30–80% | – | 30–80% | not on this map |
| Places usage |
Town, Village | – | – | not on this map |
| Tiers value |
Tier2, Tier3, Tier4 | – | – | not on this map |
| Spot tag |
– | – | – | not on this map |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | not on this map |
| Crafted | no | no | yes | not on this map |
| Event loot deloot |
no | no | no | not on this map |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What Mosin9130_Woodland spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia, Sakhal and Nasdara)
- Spawns with damage between 0.3 and 0.7 (0 is pristine, 1 ruined).
-
Attachments, 10% chance:
Mosin_Compensator(1) -
Attachments, 5% chance:
PUScopeOptic(1)
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Mosin9130_Woodland">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>17</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Change it on your server
- How much spawns and where: edit Mosin9130_Woodland in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.