Click the map to drop a pin and read its X and Z, the grid square and an estimated height, measure the distance along your pins, or paste coordinates from a server file or an admin log to see where they are. For Chernarus, Livonia, Sakhal and Nasdara.

Pins
NameXZHeightGrid
No pins yet. Click the map, or paste coordinates above.

DayZ coordinates

Every position in DayZ is X and Z in metres from the south-west corner of the map, with the height as a third number. Server files and logs write them in different orders:

  • JSON files (object spawner, restricted areas): [X, height, Z].
  • XML files (cfgeventspawns, cfgplayerspawnpoints): x="…" z="…", sometimes with y for the height.
  • The admin log: pos=<X, Z, height>.

To place things at these coordinates, use the Object Spawner Builder, the Event Spawn Positions editor or the Spawn Point Editor.

Questions

How do DayZ map coordinates work?

X runs from west to east and Z from south to north, both in metres from the south-west corner. The height above sea level is the third number: Y. Chernarus and Sakhal are about 15,360 metres across, Livonia 12,800 and Nasdara 16,384.

Which order are the numbers in?

Server files write positions as [X, height, Z] in JSON and x="…" z="…" in XML. The admin log (ADM) writes pos=<X, Z, height>. Paste any of them here and the tool reads them right.

What is the grid reference?

The square on the in-game and printed maps: three digits across and three down, each square 100 metres, counted from the top-left corner. 063 088 is the square 6.3 km across and 8.8 km down.

How accurate is the height?

It is estimated from Bohemia's buildings nearby, so it is close in and around towns and missing far from any building. Check it in game before you use it for an object.

// Workbench

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