Behaviour alerts read the same admin log as the kill feed and look for things a fair player can't do: covering 150 m at over 200 km/h, climbing into the sky, firing faster than the gun allows, or landing a melee hit from across the road. When a check trips, your staff get an alert in Discord that says what happened, what the check looks for and what else it could be.

The bot never bans anyone on its own. Alerts are hints for staff: look at them, then use the buttons under the alert to ban, mark a false alarm or keep watching the player.

Behaviour alerts are part of the paid plan and work on every map. The three height checks (skywalking, underground and shooting from under the map) need the ground height, which the bot has for Chernarus.

PaidPaid plan

Every check, the alert buttons, the watchlist, ping role, whitelisted spots and the weekly summary.

// Loadout

What you get

Teleports and speed hacks

A player who covers 150 m or more at over 200 km/h. Deaths, logins and the server moving players out of restricted areas don't count.

Skywalking and underground

On Chernarus: players rising into the air after emotes or climbing straight up, players 6 m or more under the ground, and hits or kills from under the map.

Object boosting

Three fireplaces or garden plots placed within 3 minutes, each higher than the last: a known way over base walls.

Impossible shots

Melee hits from more than 8 m, shotgun pellets and crossbow bolts past 120 m, pistol rounds and slugs past 250 m, and more shots in one second than the weapon can fire.

Headshot rate

Players who hit the head with 40% or more of their shots from 30 m and further, once they have 40 such shots, counted over about a month and compared with the rest of your server.

Combat logging

Logging out within 30 seconds of being shot by a player, or logging out while knocked out soon after a fight.

Ban evasion

A player joins with an account that was banned on your server under another name. Checks the bot's bans and your Nitrado ban list.

A switch per check

Turn each check on or off. Three stricter ones start off: repeated headshots from 150 m, hitting 3 players within 3 seconds, and kills within 30 seconds of logging in.

Ban, false alarm, watch

Buttons under every alert for staff with ban rights: ban on Nitrado with a reason and a length, mark a false alarm so it stops counting, or put the player on a watchlist.

Path image

The Path button draws the player's last positions on the map with an altitude chart, so staff can see the jump for themselves.

Times flagged

Every alert says how often the player was flagged on your server before, for what, and how many false alarms they had.

Ping a role

Ping a staff role when a player reaches a number of alerts within a few days (5 in 7 days by default), and on every alert for a watched player.

Whitelisted spots

After a false alarm, whitelist 50, 150 or 500 m around the spot, so a tall building or a known map bug stops raising alerts there.

Weekly summary

Once a week, the players with the most alerts in the last 7 days, with a count per check. False alarms are left out.

// Recon

Screenshots

// Radio codes

Commands

Click a command to see its options and an example.

  • /banlist badd Ban players.
  • /banlist bcheck Check if a player is banned, why, and by whom.
  • /warnings Show all warnings of a player.

See all 116 commands

// Deploy

Set it up

  1. Add the bot to your Discord server.
  2. Log in to the dashboard with Discord and connect your Nitrado account.
  3. Pick your DayZ server and the channels to post in. The bot creates the channels for you.
  4. On the server's Plan & Extras page in the dashboard, switch behaviour alerts on and pick the checks you want.
  5. In Channel Setup, pick a Behaviour Alerts channel. Without one, alerts go to your admin channel.
// Survivor intel

Questions

Does the bot ban cheaters automatically?

No. Every alert is a hint for your staff, not proof. Staff check it and press Ban if they agree, and the footer of every alert says so.

Which maps does it work on?

Every check works on every map except skywalking, underground and shooting from under the map. Those need the ground height, which the bot has for Chernarus.

What if a check keeps flagging a fair player?

Press False alarm: the alert stops counting towards the player's flags, pings and the weekly summary. If it is one spot on the map, whitelist the area from the same alert, or switch that check off.

Is this the same as the combat-log warnings?

No. The free combat-log check adds a warning to the player and flags their leave post. Behaviour alerts are a separate staff feed with its own checks.

// More intel

Works well with

Server Logs

PvE deaths, connections with combat-log checks, and a build log with location links.

Whitelist & Bans

Whitelist, ban list and priority queue from Discord, with warnings and staff permissions.

Live Map

A web map of players, kills, fights and building you can share with players, plus a step-by-step player tracker for staff.

// Ready up

Add it to your server

Free to add. No card needed.