Home / Items / Weapons & attachments / Mosin9130_Winter

On Chernarus, Mosin9130_Winter does not spawn as random loot (nominal 0).

On Livonia, Mosin9130_Winter does not spawn as random loot (nominal 0).

On Sakhal, the economy keeps about 25 on the map and spawns more when fewer than 22 are left. Each one lasts 8 h when nobody touches it. It spawns in Hunting places, in Tier2.

Mosin9130_Winter is not in the Nasdara types.xml.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
0 0 25 not on this map
Min
spawns more below this
0 0 22 not on this map
Lifetime
untouched, before it despawns
8 h 8 h 8 h not on this map
Restock
wait before respawning
0 0 0 not on this map
Quantity
how full it spawns
30–80% – 30–80% not on this map
Places
usage
– – Hunting not on this map
Tiers
value
– – Tier2 not on this map
Spot
tag
– – – not on this map
Counts
towards nominal
count_in_map count_in_map count_in_map not on this map
Crafted no no no not on this map
Event loot
deloot
no no no not on this map

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Mosin9130_Winter spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia, Sakhal and Nasdara)

  • Spawns with damage between 0.3 and 0.7 (0 is pristine, 1 ruined).
  • Attachments, 10% chance: Mosin_Compensator (1)
  • Attachments, 5% chance: PUScopeOptic (1)

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Mosin9130_Winter">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.