On Chernarus, Mosin9130_Winter does not spawn as random loot (nominal 0).
On Livonia, Mosin9130_Winter does not spawn as random loot (nominal 0).
On Sakhal, the economy keeps about 25 on the map and spawns more when fewer than 22 are left. Each one lasts 8 h when nobody touches it. It spawns in Hunting places, in Tier2.
Mosin9130_Winter is not in the Nasdara types.xml.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
0 | 0 | 25 | not on this map |
| Min spawns more below this |
0 | 0 | 22 | not on this map |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h | not on this map |
| Restock wait before respawning |
0 | 0 | 0 | not on this map |
| Quantity how full it spawns |
30–80% | – | 30–80% | not on this map |
| Places usage |
– | – | Hunting | not on this map |
| Tiers value |
– | – | Tier2 | not on this map |
| Spot tag |
– | – | – | not on this map |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | not on this map |
| Crafted | no | no | no | not on this map |
| Event loot deloot |
no | no | no | not on this map |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What Mosin9130_Winter spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia, Sakhal and Nasdara)
- Spawns with damage between 0.3 and 0.7 (0 is pristine, 1 ruined).
-
Attachments, 10% chance:
Mosin_Compensator(1) -
Attachments, 5% chance:
PUScopeOptic(1)
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Mosin9130_Winter">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
</type>
Change it on your server
- How much spawns and where: edit Mosin9130_Winter in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.