On Chernarus, Mosin9130_Desert does not spawn as random loot (nominal 0).
On Livonia, Mosin9130_Desert does not spawn as random loot (nominal 0).
On Sakhal, Mosin9130_Desert does not spawn as random loot (nominal 0).
Mosin9130_Desert is not in the Nasdara types.xml.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
0 | 0 | 0 | not on this map |
| Min spawns more below this |
0 | 0 | 1 | not on this map |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h | not on this map |
| Restock wait before respawning |
0 | 0 | 0 | not on this map |
| Quantity how full it spawns |
30–80% | – | 30–80% | not on this map |
| Places usage |
– | – | – | not on this map |
| Tiers value |
– | – | – | not on this map |
| Spot tag |
– | – | – | not on this map |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | not on this map |
| Crafted | no | no | no | not on this map |
| Event loot deloot |
no | no | no | not on this map |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What Mosin9130_Desert spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia, Sakhal and Nasdara)
- Spawns with damage between 0.3 and 0.7 (0 is pristine, 1 ruined).
-
Attachments, 10% chance:
Mosin_Compensator(1) -
Attachments, 5% chance:
PUScopeOptic(1)
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Mosin9130_Desert">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
</type>
Change it on your server
- How much spawns and where: edit Mosin9130_Desert in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.