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Where to find Mosin 91/30 in DayZ

Mosin 91/30 is the in-game name; server files such as types.xml call it Mosin9130.

On Chernarus, the economy keeps about 45 on the map and spawns more when fewer than 35 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places, in Tier2, Tier3 and Tier4.

On Livonia, the economy keeps about 16 on the map and spawns more when fewer than 14 are left. Each one lasts 8 h when nobody touches it. It spawns in Village and Hunting places, in Tier2 and Tier3.

On Sakhal, the economy keeps about 10 on the map and spawns more when fewer than 7 are left. Each one lasts 8 h when nobody touches it. It spawns in Hunting places, in Tier2.

On Nasdara, the economy keeps about 24 on the map and spawns more when fewer than 20 are left. Each one lasts 8 h when nobody touches it. It spawns in Farm, Town, Village and Hunting places, in Tier3.

Where to look

  • Towns and cities (Town)
  • Villages and small settlements (Village)
  • Hunting stands and cabins (Hunting)
  • Farms, barns and sheds (Farm)

Loot tiers: Chernarus Tier2, Tier3, Tier4, Livonia Tier2, Tier3, Sakhal Tier2 and Nasdara Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
45 16 10 24
Min
spawns more below this
35 14 7 20
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
30–80% 30–80% 30–80% 30–80%
Places
usage
Town, Village Village, Hunting Hunting Farm, Town, Village, Hunting
Tiers
value
Tier2, Tier3, Tier4 Tier2, Tier3 Tier2 Tier3
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Mosin 91/30 spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia, Sakhal and Nasdara)

  • Spawns with damage between 0.3 and 0.7 (0 is pristine, 1 ruined).
  • Attachments, 10% chance: Mosin_Compensator (1)
  • Attachments, 5% chance: PUScopeOptic (1)

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Mosin9130">
    <nominal>45</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>35</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.