Where to find SG5-K in DayZ
SG5-K is the in-game name; server files such as types.xml call it MP5K.
On Chernarus, the economy keeps about 16 on the map and spawns more when fewer than 13 are left, after waiting 30 min. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier2 and Tier3.
On Livonia, the economy keeps about 12 on the map and spawns more when fewer than 10 are left, after waiting 30 min. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier2.
On Sakhal, MP5K does not spawn as random loot (nominal 0).
On Nasdara, the economy keeps about 10 on the map and spawns more when fewer than 8 are left, after waiting 30 min. Each one lasts 8 h when nobody touches it. It spawns in MilitaryEast and MilitaryWest places, in Tier2.
Where to look
- Military bases, camps and checkpoints (Military)
- Military sites marked MilitaryEast (MilitaryEast)
- Military sites marked MilitaryWest (MilitaryWest)
Loot tiers: Chernarus Tier2, Tier3, Livonia Tier2 and Nasdara Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
16 | 12 | 0 | 10 |
| Min spawns more below this |
13 | 10 | 0 | 8 |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h | 8 h |
| Restock wait before respawning |
30 min | 30 min | 30 min | 30 min |
| Quantity how full it spawns |
30–80% | 30–80% | 30–80% | 30–80% |
| Places usage |
Military | Military | Military | MilitaryEast, MilitaryWest |
| Tiers value |
Tier2, Tier3 | Tier2 | Tier2 | Tier2 |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What SG5-K spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia)
-
Attachments, 5% chance:
MP5_RailHndgrd(1) -
Attachments, 100% chance:
MP5_PlasticHndgrd(1) -
Attachments, 100% chance:
MP5k_StockBttstck(1) -
Attachments, 30% chance:
Mag_MP5_15Rnd(0.5),Mag_MP5_30Rnd(0.5) -
Attachments, 20% chance:
M68Optic(0.3),HoloOptic(0.2),M4_T3NRDSOptic(0.2),ReflexOptic(0.2),ACOGOptic(0.1) -
Attachments, 10% chance:
MP5_Compensator(1) -
Attachments, 15% chance:
PistolSuppressor(1)
Sakhal
-
Attachments, 5% chance:
MP5_RailHndgrd(1) -
Attachments, 100% chance:
MP5_PlasticHndgrd(1) -
Attachments, 100% chance:
MP5k_StockBttstck(1) -
Attachments, 30% chance:
Mag_MP5_15Rnd(0.5),Mag_MP5_30Rnd(0.5) -
Attachments, 20% chance:
M68Optic(0.4),M4_T3NRDSOptic(0.25),ReflexOptic(0.25),ACOGOptic(0.1) -
Attachments, 10% chance:
MP5_Compensator(1) -
Attachments, 15% chance:
PistolSuppressor(1)
Nasdara
- Spawns with damage between 0.45 and 0.65 (0 is pristine, 1 ruined).
-
Attachments, 5% chance:
MP5_RailHndgrd(1) -
Attachments, 100% chance:
MP5_PlasticHndgrd(1) -
Attachments, 40% chance:
MP5k_StockBttstck(1) -
Attachments, 50% chance:
Mag_MP5_15Rnd(0.5),Mag_MP5_30Rnd(0.5) -
Attachments, 20% chance:
KobraOptic(0.5),PSO1Optic(0.3),KashtanOptic(0.2) -
Attachments, 10% chance:
MP5_Compensator(1) -
Attachments, 20% chance:
PistolSuppressor(1)
Random presets
MP5K is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Weapons_Large.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="MP5K">
<nominal>16</nominal>
<lifetime>28800</lifetime>
<restock>1800</restock>
<min>13</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Change it on your server
- How much spawns and where: edit MP5K in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.