Home / Items / Weapons & attachments / PSO1Optic

Where to find PSO-1 Scope in DayZ

PSO-1 Scope is the in-game name; server files such as types.xml call it PSO1Optic.

On Chernarus, the economy keeps about 10 on the map and spawns more when fewer than 7 are left, after waiting 30 min. Each one lasts 4 h when nobody touches it. It spawns in Military places.

On Livonia, the economy keeps about 5 on the map and spawns more when fewer than 3 are left, after waiting 30 min. Each one lasts 4 h when nobody touches it. It spawns in Military places.

On Sakhal, the economy keeps about 9 on the map and spawns more when fewer than 6 are left, after waiting 30 min. Each one lasts 4 h when nobody touches it. It spawns in Military places.

On Nasdara, the economy keeps about 10 on the map and spawns more when fewer than 8 are left, after waiting 30 min. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier2 and Tier3.

Where to look

  • Military bases, camps and checkpoints (Military)

Loot tiers: Nasdara Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
10 5 9 10
Min
spawns more below this
7 3 6 8
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
30 min 30 min 30 min 30 min
Quantity
how full it spawns
– – – –
Places
usage
Military Military Military Military
Tiers
value
– – – Tier2, Tier3
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, PSO1Optic is listed in the cfgspawnabletypes.xml entries of these items:

  • Vikhr: as an attachment, in a group with a 25% chance
  • SKS: as an attachment, in a group with a 10% chance
  • SKS_Black: as an attachment, in a group with a 10% chance
  • SKS_Desert: as an attachment, in a group with a 10% chance
  • SKS_Winter: as an attachment, in a group with a 10% chance
  • SKS_Woodland: as an attachment, in a group with a 10% chance
  • PP19: as an attachment, in a group with a 25% chance

Random presets

PSO1Optic is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Optics_Medium.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="PSO1Optic">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>1800</restock>
    <min>7</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.