On Chernarus, the economy keeps about 10 on the map and spawns more when fewer than 5 are left. Each one lasts 4 h when nobody touches it. It spawns in Military and Police places.
On Livonia, the economy keeps about 10 on the map and spawns more when fewer than 5 are left. Each one lasts 4 h when nobody touches it. It spawns in Military and Police places.
On Sakhal, the economy keeps about 10 on the map and spawns more when fewer than 5 are left. Each one lasts 4 h when nobody touches it. It spawns in Police places.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
10 | 10 | 10 |
| Min spawns more below this |
5 | 5 | 5 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – |
| Places usage |
Military, Police | Military, Police | Police |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What PistolSuppressor spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
- Spawns with damage between 0.4 and 0.75 (0 is pristine, 1 ruined).
Spawns on or in other items
On Chernarus, PistolSuppressor is listed in the cfgspawnabletypes.xml entries of these items:
CZ75: as an attachment, in a group with a 20% chanceGlock19: as an attachment, in a group with a 20% chanceFNX45: as an attachment, in a group with a 20% chanceCZ61: as an attachment, in a group with a 20% chanceMP5K: as an attachment, in a group with a 15% chanceUMP45: as an attachment, in a group with a 15% chanceColt1911: as an attachment, in a group with a 5% chanceEngraved1911: as an attachment, in a group with a 5% chancePP19: as an attachment, in a group with a 15% chance
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="PistolSuppressor">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<usage name="Police"/>
</type>
Change it on your server
- How much spawns and where: edit PistolSuppressor in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.