Home / Items / Weapons & attachments / PistolSuppressor

On Chernarus, the economy keeps about 10 on the map and spawns more when fewer than 5 are left. Each one lasts 4 h when nobody touches it. It spawns in Military and Police places.

On Livonia, the economy keeps about 10 on the map and spawns more when fewer than 5 are left. Each one lasts 4 h when nobody touches it. It spawns in Military and Police places.

On Sakhal, the economy keeps about 10 on the map and spawns more when fewer than 5 are left. Each one lasts 4 h when nobody touches it. It spawns in Police places.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
10 10 10
Min
spawns more below this
5 5 5
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
– – –
Places
usage
Military, Police Military, Police Police
Tiers
value
– – –
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What PistolSuppressor spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia and Sakhal)

  • Spawns with damage between 0.4 and 0.75 (0 is pristine, 1 ruined).

Spawns on or in other items

On Chernarus, PistolSuppressor is listed in the cfgspawnabletypes.xml entries of these items:

  • CZ75: as an attachment, in a group with a 20% chance
  • Glock19: as an attachment, in a group with a 20% chance
  • FNX45: as an attachment, in a group with a 20% chance
  • CZ61: as an attachment, in a group with a 20% chance
  • MP5K: as an attachment, in a group with a 15% chance
  • UMP45: as an attachment, in a group with a 15% chance
  • Colt1911: as an attachment, in a group with a 5% chance
  • Engraved1911: as an attachment, in a group with a 5% chance
  • PP19: as an attachment, in a group with a 15% chance

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="PistolSuppressor">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <usage name="Police"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.