Home / Items / Weapons & attachments / HoloOptic

On Chernarus, the economy keeps about 16 on the map and spawns more when fewer than 13 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier2, Tier3 and Tier4.

On Livonia, HoloOptic does not spawn as random loot (nominal 0).

On Sakhal, the economy keeps about 6 on the map and spawns more when fewer than 4 are left. Each one lasts 4 h when nobody touches it. It spawns in Military and Special places. It also comes from dynamic events such as helicopter crashes.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
16 0 6
Min
spawns more below this
13 0 4
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
– – –
Places
usage
Military Military Military, Special
Tiers
value
Tier2, Tier3, Tier4 – –
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no yes

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, HoloOptic is listed in the cfgspawnabletypes.xml entries of these items:

  • MP5K: as an attachment, in a group with a 20% chance
  • UMP45: as an attachment, in a group with a 30% chance
  • ASVAL: as an attachment, in a group with a 30% chance
  • Aug: as an attachment, in a group with a 30% chance
  • FAL: as an attachment, in a group with a 20% chance
  • SCARH: as an attachment, in a group with a 33% chance
  • SCARH_Black: as an attachment, in a group with a 33% chance

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="HoloOptic">
    <nominal>16</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>13</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.