Home / Items / Weapons & attachments / ReflexOptic

Where to find Baraka Sights in DayZ

Baraka Sights is the in-game name; server files such as types.xml call it ReflexOptic.

On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 10 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier1, Tier2 and Tier3.

On Livonia, the economy keeps about 20 on the map and spawns more when fewer than 10 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places.

On Sakhal, the economy keeps about 13 on the map and spawns more when fewer than 8 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places.

On Nasdara, the economy keeps about 20 on the map and spawns more when fewer than 17 are left. Each one lasts 8 h when nobody touches it. It spawns in Military and MilitaryWest places, in Tier1, Tier2 and Tier3.

Where to look

  • Military bases, camps and checkpoints (Military)
  • Military sites marked MilitaryWest (MilitaryWest)

Loot tiers: Chernarus Tier1, Tier2, Tier3 and Nasdara Tier1, Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
20 20 13 20
Min
spawns more below this
10 10 8 17
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
– – – –
Places
usage
Military Military Military Military, MilitaryWest
Tiers
value
Tier1, Tier2, Tier3 – – Tier1, Tier2, Tier3
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, ReflexOptic is listed in the cfgspawnabletypes.xml entries of these items:

  • MP5K: as an attachment, in a group with a 20% chance
  • UMP45: as an attachment, in a group with a 30% chance
  • ASVAL: as an attachment, in a group with a 30% chance
  • SV98: as an attachment, in a group with a 15% chance
  • Aug: as an attachment, in a group with a 30% chance
  • FAL: as an attachment, in a group with a 20% chance
  • SCARH: as an attachment, in a group with a 100% chance
  • SCARH_Black: as an attachment, in a group with a 33% chance
  • SCARL: as an attachment, in a group with a 100% chance
  • SCARL_Black: as an attachment, in a group with a 33% chance
  • R12: as an attachment, in a group with a 30% chance
  • M14: as an attachment, in a group with a 30% chance

Random presets

ReflexOptic is in these named lists in cfgrandompresets.xml, which items use with preset="…": optics.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="ReflexOptic">
    <nominal>20</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.