Home / Items / Weapons & attachments / SV98

On Chernarus, the economy keeps about 2 on the map and spawns more when none are left. Each one lasts 2 h when nobody touches it. It spawns in Military places, in Tier4.

On Livonia, the economy keeps about 2 on the map and spawns more when none are left. Each one lasts 2 h when nobody touches it. It spawns in Military places. It also comes from dynamic events such as helicopter crashes.

On Sakhal, the economy keeps about 3 on the map and spawns more when fewer than 2 are left, after waiting 1 h. Each one lasts 2 h when nobody touches it. It spawns in Underground places.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
2 2 3
Min
spawns more below this
1 1 2
Lifetime
untouched, before it despawns
2 h 2 h 2 h
Restock
wait before respawning
0 0 1 h
Quantity
how full it spawns
40–80% 40–80% 40–60%
Places
usage
Military Military Underground
Tiers
value
Tier4 – –
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no yes no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What SV98 spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia)

Sakhal

  • Spawns with damage between 0 and 0.3 (0 is pristine, 1 ruined).
  • Attachments, 75% chance: ACOGOptic (0.75), ACOGOptic_6x (0.25)

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="SV98">
    <nominal>2</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>40</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier4"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.