On Chernarus, the economy keeps about 2 on the map and spawns more when none are left, after waiting 1 h. Each one lasts 4 h when nobody touches it. It spawns in Military places. It also comes from dynamic events such as helicopter crashes.
On Livonia, the economy keeps about 3 on the map and spawns more when none are left, after waiting 1 h. Each one lasts 4 h when nobody touches it. It spawns in ContaminatedArea places.
On Sakhal, the economy keeps about 3 on the map and spawns more when none are left, after waiting 2 h. Each one lasts 4 h when nobody touches it. It spawns in Special places. It also comes from dynamic events such as helicopter crashes.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
2 | 3 | 3 |
| Min spawns more below this |
1 | 1 | 1 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h |
| Restock wait before respawning |
1 h | 1 h | 2 h |
| Quantity how full it spawns |
30–80% | 30–80% | 30–80% |
| Places usage |
Military | ContaminatedArea | Special |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
yes | no | yes |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What M14 spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia)
-
Attachments, 10% chance:
Mag_M14_10Rnd(0.7),Mag_M14_20Rnd(0.3) -
Attachments, 30% chance:
M4_T3NRDSOptic(0.3),ReflexOptic(0.3),ACOGOptic(0.3),ACOGOptic_6x(0.1)
Sakhal
-
Attachments, 50% chance:
Mag_M14_10Rnd(0.7),Mag_M14_20Rnd(0.3) -
Attachments, 40% chance:
M4_T3NRDSOptic(0.3),ReflexOptic(0.3),ACOGOptic(0.3),ACOGOptic_6x(0.1)
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="M14">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>3600</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
Change it on your server
- How much spawns and where: edit M14 in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.