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Where to find Kolt 1911 in DayZ

Kolt 1911 is the in-game name; server files such as types.xml call it Colt1911.

On Chernarus, the economy keeps about 26 on the map and spawns more when fewer than 22 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1 and Tier2.

On Livonia, the economy keeps about 35 on the map and spawns more when fewer than 32 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1.

On Sakhal, the economy keeps about 34 on the map and spawns more when fewer than 28 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1 and Tier2.

On Nasdara, the economy keeps about 65 on the map and spawns more when fewer than 55 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1 and Tier2.

Where to look

  • Military bases, camps and checkpoints (Military)

Loot tiers: Chernarus Tier1, Tier2, Livonia Tier1, Sakhal Tier1, Tier2 and Nasdara Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
26 35 34 65
Min
spawns more below this
22 32 28 55
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
30–80% 30–80% 30–80% 30–80%
Places
usage
Military Military Military Military
Tiers
value
Tier1, Tier2 Tier1 Tier1, Tier2 Tier1, Tier2
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Kolt 1911 spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia)

Sakhal

Nasdara

  • Spawns with damage between 0.25 and 0.5 (0 is pristine, 1 ruined).
  • Attachments, 5% chance: PistolSuppressor (1)
  • Attachments, 60% chance: Mag_1911_7Rnd (1)

Random presets

Colt1911 is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Weapons_Medium.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Colt1911">
    <nominal>26</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>22</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.