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Where to find Engraved Kolt 1911 in DayZ

Engraved Kolt 1911 is the in-game name; server files such as types.xml call it Engraved1911.

On Chernarus, the economy keeps about 5 on the map and spawns more when fewer than 2 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1 and Tier2.

On Livonia, the economy keeps about 10 on the map and spawns more when fewer than 8 are left. Each one lasts 4 h when nobody touches it. It spawns in Military and Village places.

On Sakhal, the economy keeps about 3 on the map and spawns more when none are left. Each one lasts 4 h when nobody touches it. It spawns in Military and Village places.

On Nasdara, the economy keeps about 10 on the map and spawns more when fewer than 7 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1 and Tier2.

Where to look

  • Military bases, camps and checkpoints (Military)
  • Villages and small settlements (Village)

Loot tiers: Chernarus Tier1, Tier2 and Nasdara Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
5 10 3 10
Min
spawns more below this
2 8 1 7
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
30–80% 30–80% 30–80% 30–80%
Places
usage
Military Military, Village Military, Village Military
Tiers
value
Tier1, Tier2 – – Tier1, Tier2
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Engraved Kolt 1911 spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia)

Sakhal

Nasdara

  • Spawns with damage between 0.25 and 0.5 (0 is pristine, 1 ruined).
  • Attachments, 5% chance: PistolSuppressor (1)
  • Attachments, 55% chance: Mag_1911_7Rnd (1)

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Engraved1911">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.