Home / Items / Vehicles & infected / ZmbM_usSoldier_Officer_Convoy

ZmbM_usSoldier_Officer_Convoy is not in the Chernarus types.xml.

On Livonia, ZmbM_usSoldier_Officer_Convoy does not spawn as random loot (nominal 0).

On Sakhal, ZmbM_usSoldier_Officer_Convoy does not spawn as random loot (nominal 0).

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
not on this map 0 0
Min
spawns more below this
not on this map 0 0
Lifetime
untouched, before it despawns
not on this map 30 min 30 min
Restock
wait before respawning
not on this map 0 0
Quantity
how full it spawns
not on this map – –
Places
usage
not on this map – –
Tiers
value
not on this map – –
Spot
tag
not on this map – –
Counts
towards nominal
not on this map – –
Crafted not on this map no no
Event loot
deloot
not on this map no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What ZmbM_usSoldier_Officer_Convoy spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Livonia

  • Attachments: picks from the preset headtorches in cfgrandompresets.xml.
  • Attachments, 100% chance: MedicalScrubsHat_Green (1)
  • Cargo: picks from the preset foodArmy in cfgrandompresets.xml.
  • Cargo, 60% chance: PunchedCard (1)

Other colours

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.