ZmbM_usSoldier_Officer_Convoy is not in the Chernarus types.xml.
On Livonia, ZmbM_usSoldier_Officer_Convoy does not spawn as random loot (nominal 0).
On Sakhal, ZmbM_usSoldier_Officer_Convoy does not spawn as random loot (nominal 0).
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
not on this map | 0 | 0 |
| Min spawns more below this |
not on this map | 0 | 0 |
| Lifetime untouched, before it despawns |
not on this map | 30 min | 30 min |
| Restock wait before respawning |
not on this map | 0 | 0 |
| Quantity how full it spawns |
not on this map | – | – |
| Places usage |
not on this map | – | – |
| Tiers value |
not on this map | – | – |
| Spot tag |
not on this map | – | – |
| Counts towards nominal |
not on this map | – | – |
| Crafted | not on this map | no | no |
| Event loot deloot |
not on this map | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What ZmbM_usSoldier_Officer_Convoy spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Livonia
-
Attachments:
picks from the preset
headtorchesincfgrandompresets.xml. -
Attachments, 100% chance:
MedicalScrubsHat_Green(1) -
Cargo:
picks from the preset
foodArmyincfgrandompresets.xml. -
Cargo, 60% chance:
PunchedCard(1)
Other colours
Change it on your server
- How much spawns and where: edit ZmbM_usSoldier_Officer_Convoy in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.