PunchedCard is not in the Chernarus types.xml.
On Livonia, the economy keeps about 5 on the map and spawns more when fewer than 3 are left. Each one lasts 4 h when nobody touches it. It spawns in ContaminatedArea places.
On Sakhal, PunchedCard does not spawn as random loot (nominal 0).
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
not on this map | 5 | 0 |
| Min spawns more below this |
not on this map | 3 | 0 |
| Lifetime untouched, before it despawns |
not on this map | 4 h | 4 h |
| Restock wait before respawning |
not on this map | 0 | 0 |
| Quantity how full it spawns |
not on this map | – | – |
| Places usage |
not on this map | ContaminatedArea | – |
| Tiers value |
not on this map | – | – |
| Spot tag |
not on this map | – | – |
| Counts towards nominal |
not on this map | count_in_map | count_in_map |
| Crafted | not on this map | no | no |
| Event loot deloot |
not on this map | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Change it on your server
- How much spawns and where: edit PunchedCard in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.