Zmbm_Mummy is one colour of ZmbM_DoctorFat. The values are usually the same for every colour; see that page for the full list.
On Chernarus, Zmbm_Mummy does not spawn as random loot (nominal 0).
On Livonia, Zmbm_Mummy does not spawn as random loot (nominal 0).
On Sakhal, Zmbm_Mummy does not spawn as random loot (nominal 0).
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
0 | 0 | 0 |
| Min spawns more below this |
0 | 0 | 0 |
| Lifetime untouched, before it despawns |
30 min | 30 min | 30 min |
| Restock wait before respawning |
0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – |
| Places usage |
– | – | – |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
– | – | – |
| Crafted | no | no | no |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What Zmbm_Mummy spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia)
-
Cargo:
picks from the preset
ContaminatedCargoincfgrandompresets.xml. -
Cargo, 5% chance:
AntiChemInjector(1) -
Cargo, 50% chance:
HumanSteakMeat(1) -
Cargo, 50% chance:
BandageDressing(0.5),Rag(0.5) -
Cargo, 50% chance:
IodineTincture(0.33),Epinephrine(0.33),Morphine(0.33) -
Cargo, 50% chance:
CharcoalTablets(0.25),PainkillerTablets(0.25),TetracyclineAntibiotics(0.25),VitaminBottle(0.25)
Sakhal
-
Cargo, 20% chance:
BandageDressing(0.2),Epinephrine(0.2),CharcoalTablets(0.2),TetracyclineAntibiotics(0.2),VitaminBottle(0.2)
Other colours
ZmbM_DoctorFat ZmbM_FirefighterNormal ZmbM_HeavyIndustryWorker ZmbM_JournalistSkinny ZmbM_PatientSkinny ZmbM_PolicemanFat ZmbM_PolicemanSpecForce ZmbM_priestPopSkinny ZmbM_PrisonerSkinny ZmbM_Santa ZmbM_SoldierNormal The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Zmbm_Mummy">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/>
</type>
Change it on your server
- How much spawns and where: edit Zmbm_Mummy in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.