On Chernarus, Rag does not spawn as random loot (nominal 0). It is marked as crafted: players make it.
On Livonia, Rag does not spawn as random loot (nominal 0). It is marked as crafted: players make it.
On Sakhal, Rag does not spawn as random loot (nominal 0). It is marked as crafted: players make it.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
0 | 0 | 0 |
| Min spawns more below this |
0 | 0 | 1 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – |
| Places usage |
– | – | – |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | yes | yes | yes |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Spawns on or in other items
On Chernarus, Rag is listed in the cfgspawnabletypes.xml entries of these items:
Bear_Beige: as cargo, in a group with a 0% chanceBear_Dark: as cargo, in a group with a 0% chanceBear_Pink: as cargo, in a group with a 0% chanceBear_White: as cargo, in a group with a 0% chanceZmbm_Mummy: as cargo, in a group with a 50% chance
Random presets
Rag is in these named lists in cfgrandompresets.xml, which items use with preset="…": toolsHermit, toolsVillage, toolsCity, toolsCommon_T1, toolsIndustrial_T1.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Rag">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
Change it on your server
- How much spawns and where: edit Rag in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.