Home / Items / Weapons & attachments / Ruger1022

On Chernarus, the economy keeps about 35 on the map and spawns more when fewer than 25 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places, in Tier1 and Tier2.

On Livonia, the economy keeps about 18 on the map and spawns more when fewer than 16 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places, in Tier1.

On Sakhal, the economy keeps about 30 on the map and spawns more when fewer than 22 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places, in Tier1 and Tier2.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
35 18 30
Min
spawns more below this
25 16 22
Lifetime
untouched, before it despawns
8 h 8 h 8 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
100–100% 100–100% 100–100%
Places
usage
Town, Village Town, Village Town, Village
Tiers
value
Tier1, Tier2 Tier1 Tier1, Tier2
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Ruger1022 spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia and Sakhal)

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Ruger1022">
    <nominal>35</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>25</min>
    <quantmin>100</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.