Home / Items / Weapons & attachments / Mag_Ruger1022_15Rnd

On Chernarus, the economy keeps about 35 on the map and spawns more when fewer than 20 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places, in Tier1 and Tier2.

On Livonia, the economy keeps about 17 on the map and spawns more when fewer than 10 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places, in Tier1.

On Sakhal, the economy keeps about 25 on the map and spawns more when fewer than 18 are left. Each one lasts 8 h when nobody touches it. It spawns in Town and Village places, in Tier1 and Tier2.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
35 17 25
Min
spawns more below this
20 10 18
Lifetime
untouched, before it despawns
8 h 8 h 8 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
10–100% 10–100% 10–100%
Places
usage
Town, Village Town, Village Town, Village
Tiers
value
Tier1, Tier2 Tier1 Tier1, Tier2
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, Mag_Ruger1022_15Rnd is listed in the cfgspawnabletypes.xml entries of these items:

  • Ruger1022: as an attachment, in a group with a 50% chance

Random presets

Mag_Ruger1022_15Rnd is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Mags_Small.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Mag_Ruger1022_15Rnd">
    <nominal>35</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>10</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.