Home / Items / Weapons & attachments / HuntingOptic

Where to find Hunting Scope in DayZ

Hunting Scope is the in-game name; server files such as types.xml call it HuntingOptic.

On Chernarus, the economy keeps about 11 on the map and spawns more when fewer than 9 are left. Each one lasts 4 h when nobody touches it. It spawns in Hunting places, in Tier3 and Tier4.

On Livonia, the economy keeps about 7 on the map and spawns more when fewer than 5 are left. Each one lasts 4 h when nobody touches it. It spawns in Hunting places, in Tier3.

On Sakhal, the economy keeps about 6 on the map and spawns more when fewer than 3 are left. Each one lasts 4 h when nobody touches it. It spawns in Hunting places.

On Nasdara, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 4 h when nobody touches it. It spawns in Hunting places.

Where to look

  • Hunting stands and cabins (Hunting)
  • Inside, it lies on the floor and on shelves and tables.

Loot tiers: Chernarus Tier3, Tier4 and Livonia Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
11 7 6 4
Min
spawns more below this
9 5 3 2
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
– – – –
Places
usage
Hunting Hunting Hunting Hunting
Tiers
value
Tier3, Tier4 Tier3 – –
Spot
tag
floor floor shelves floor
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, HuntingOptic is listed in the cfgspawnabletypes.xml entries of these items:

  • CZ527: as an attachment, in a group with a 20% chance
  • CZ527_Black: as an attachment, in a group with a 20% chance
  • CZ527_Woodland: as an attachment, in a group with a 20% chance
  • CZ527_Desert: as an attachment, in a group with a 20% chance
  • CZ527_Winter: as an attachment, in a group with a 20% chance
  • Winchester70: as an attachment, in a group with a 15% chance
  • B95: as an attachment, in a group with a 20% chance
  • Ruger1022: as an attachment, in a group with a 20% chance
  • CZ550: as an attachment, in a group with a 20% chance

Random presets

HuntingOptic is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Optics_Medium.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="HuntingOptic">
    <nominal>11</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>9</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="floor"/>
    <usage name="Hunting"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.