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Where to find 7rd Kolt 1911 Mag in DayZ

7rd Kolt 1911 Mag is the in-game name; server files such as types.xml call it Mag_1911_7Rnd.

On Chernarus, the economy keeps about 28 on the map and spawns more when fewer than 24 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1, Tier2 and Tier3.

On Livonia, the economy keeps about 40 on the map and spawns more when fewer than 32 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1.

On Sakhal, the economy keeps about 40 on the map and spawns more when fewer than 32 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1 and Tier2.

On Nasdara, the economy keeps about 70 on the map and spawns more when fewer than 60 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places.

Where to look

  • Military bases, camps and checkpoints (Military)

Loot tiers: Chernarus Tier1, Tier2, Tier3, Livonia Tier1 and Sakhal Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
28 40 40 70
Min
spawns more below this
24 32 32 60
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
20–100% 20–100% 20–100% 20–100%
Places
usage
Military Military Military Military
Tiers
value
Tier1, Tier2, Tier3 Tier1 Tier1, Tier2 –
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, Mag_1911_7Rnd is listed in the cfgspawnabletypes.xml entries of these items:

  • Colt1911: as an attachment, in a group with a 25% chance
  • Engraved1911: as an attachment, in a group with a 25% chance

Random presets

Mag_1911_7Rnd is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Mags_Small.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Mag_1911_7Rnd">
    <nominal>28</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>24</min>
    <quantmin>20</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.