Home / Items / Weapons & attachments / Mag_1911_7Rnd

On Chernarus, the economy keeps about 28 on the map and spawns more when fewer than 24 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1, Tier2 and Tier3.

On Livonia, the economy keeps about 40 on the map and spawns more when fewer than 32 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1.

On Sakhal, the economy keeps about 40 on the map and spawns more when fewer than 32 are left. Each one lasts 4 h when nobody touches it. It spawns in Military places, in Tier1 and Tier2.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
28 40 40
Min
spawns more below this
24 32 32
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
20–100% 20–100% 20–100%
Places
usage
Military Military Military
Tiers
value
Tier1, Tier2, Tier3 Tier1 Tier1, Tier2
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, Mag_1911_7Rnd is listed in the cfgspawnabletypes.xml entries of these items:

  • Colt1911: as an attachment, in a group with a 25% chance
  • Engraved1911: as an attachment, in a group with a 25% chance

Random presets

Mag_1911_7Rnd is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Mags_Small.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Mag_1911_7Rnd">
    <nominal>28</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>24</min>
    <quantmin>20</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.