On Chernarus, the economy keeps about 4 on the map and spawns more when fewer than 2 are left, after waiting 1 h. Each one lasts 2 h when nobody touches it. It spawns in Military places. It also comes from dynamic events such as helicopter crashes.
On Livonia, the economy keeps about 2 on the map and spawns more when none are left, after waiting 1 h. Each one lasts 2 h when nobody touches it. It spawns in Military places. It also comes from dynamic events such as helicopter crashes.
On Sakhal, SVD does not spawn as random loot (nominal 0).
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
4 | 2 | 0 |
| Min spawns more below this |
2 | 1 | 0 |
| Lifetime untouched, before it despawns |
2 h | 2 h | 2 h |
| Restock wait before respawning |
1 h | 1 h | 3 h |
| Quantity how full it spawns |
30–80% | 30–80% | 30–80% |
| Places usage |
Military | Military | Underground |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
yes | yes | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What SVD spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia)
- Spawns with damage between 0.3 and 0.7 (0 is pristine, 1 ruined).
-
Attachments, 10% chance:
Mag_SVD_10Rnd(1) -
Attachments, 50% chance:
KashtanOptic(0.5),PSO11Optic(0.3)
Sakhal
- Spawns with damage between 0 and 0.3 (0 is pristine, 1 ruined).
-
Attachments, 75% chance:
Mag_SVD_10Rnd(1) -
Attachments, 75% chance:
KashtanOptic(0.65),PSO11Optic(0.35)
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="SVD">
<nominal>4</nominal>
<lifetime>7200</lifetime>
<restock>3600</restock>
<min>2</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
Change it on your server
- How much spawns and where: edit SVD in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.