Where to find 10rd VSD Mag in DayZ
10rd VSD Mag is the in-game name; server files such as types.xml call it Mag_SVD_10Rnd.
On Chernarus, the economy keeps about 4 on the map and spawns more when fewer than 2 are left, after waiting 1 h. Each one lasts 8 h when nobody touches it. It spawns in Military places. It also comes from dynamic events such as helicopter crashes.
On Livonia, the economy keeps about 6 on the map and spawns more when fewer than 4 are left, after waiting 1 h. Each one lasts 8 h when nobody touches it. It spawns in Military places. It also comes from dynamic events such as helicopter crashes.
On Sakhal, the economy keeps about 6 on the map and spawns more when fewer than 4 are left, after waiting 1 h. Each one lasts 8 h when nobody touches it. It spawns in Underground places.
On Nasdara, the economy keeps about 5 on the map and spawns more when fewer than 2 are left, after waiting 30 min. Each one lasts 8 h when nobody touches it. It spawns in MilitaryEast places, in Tier2, Tier3 and Unique.
Where to look
- Military bases, camps and checkpoints (Military)
- Underground bunkers (Underground)
- Military sites marked MilitaryEast (MilitaryEast)
Loot tiers: Nasdara Tier2, Tier3, Unique. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
4 | 6 | 6 | 5 |
| Min spawns more below this |
2 | 4 | 4 | 2 |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h | 8 h |
| Restock wait before respawning |
1 h | 1 h | 1 h | 30 min |
| Quantity how full it spawns |
10–100% | 10–100% | 10–100% | 10–100% |
| Places usage |
Military | Military | Underground | MilitaryEast |
| Tiers value |
– | – | – | Tier2, Tier3, Unique |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
yes | yes | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Spawns on or in other items
On Chernarus, Mag_SVD_10Rnd is listed in the cfgspawnabletypes.xml entries of these items:
SVD: as an attachment, in a group with a 10% chanceSVD_Wooden: as an attachment, in a group with a 10% chance
Random presets
Mag_SVD_10Rnd is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Mags_Small.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Mag_SVD_10Rnd">
<nominal>4</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>2</min>
<quantmin>10</quantmin>
<quantmax>100</quantmax>
<cost>1000</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
Change it on your server
- How much spawns and where: edit Mag_SVD_10Rnd in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.