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Where to find MK II in DayZ

MK II is the in-game name; server files such as types.xml call it MKII.

On Chernarus, the economy keeps about 30 on the map and spawns more when fewer than 27 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier1 and Tier2.

On Livonia, the economy keeps about 38 on the map and spawns more when fewer than 35 are left. Each one lasts 4 h when nobody touches it. It spawns in Village places, in Tier1 and Tier2.

On Sakhal, the economy keeps about 32 on the map and spawns more when fewer than 26 are left. Each one lasts 4 h when nobody touches it. It spawns in Village places, in Tier1 and Tier2.

On Nasdara, the economy keeps about 37 on the map and spawns more when fewer than 24 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier1.

Where to look

  • Towns and cities (Town)
  • Villages and small settlements (Village)
  • Inside, it lies on shelves and tables.

Loot tiers: Chernarus Tier1, Tier2, Livonia Tier1, Tier2, Sakhal Tier1, Tier2 and Nasdara Tier1. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
30 38 32 37
Min
spawns more below this
27 35 26 24
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
30–80% 30–80% 30–80% 30–80%
Places
usage
Town, Village Village Village Town, Village
Tiers
value
Tier1, Tier2 Tier1, Tier2 Tier1, Tier2 Tier1
Spot
tag
shelves shelves shelves shelves
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What MK II spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia and Sakhal)

Nasdara

  • Spawns with damage between 0.25 and 0.5 (0 is pristine, 1 ruined).
  • Attachments, 70% chance: Mag_MKII_10Rnd (1)

Random presets

MKII is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Weapons_Medium.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="MKII">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>27</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.