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Where to find 10rd MK II Mag in DayZ

10rd MK II Mag is the in-game name; server files such as types.xml call it Mag_MKII_10Rnd.

On Chernarus, the economy keeps about 30 on the map and spawns more when fewer than 20 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier1, Tier2 and Tier3.

On Livonia, the economy keeps about 45 on the map and spawns more when fewer than 35 are left. Each one lasts 4 h when nobody touches it. It spawns in Village places, in Tier1 and Tier2.

On Sakhal, the economy keeps about 26 on the map and spawns more when fewer than 20 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier1 and Tier2.

On Nasdara, the economy keeps about 37 on the map and spawns more when fewer than 24 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier1, Tier2 and Tier3.

Where to look

  • Towns and cities (Town)
  • Villages and small settlements (Village)

Loot tiers: Chernarus Tier1, Tier2, Tier3, Livonia Tier1, Tier2, Sakhal Tier1, Tier2 and Nasdara Tier1, Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
30 45 26 37
Min
spawns more below this
20 35 20 24
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
20–100% 20–100% 20–100% 20–100%
Places
usage
Town, Village Village Town, Village Town, Village
Tiers
value
Tier1, Tier2, Tier3 Tier1, Tier2 Tier1, Tier2 Tier1, Tier2, Tier3
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, Mag_MKII_10Rnd is listed in the cfgspawnabletypes.xml entries of these items:

  • MKII: as an attachment, in a group with a 60% chance

Random presets

Mag_MKII_10Rnd is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Mags_Small.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Mag_MKII_10Rnd">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>20</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.