Where to find 10rd MK II Mag in DayZ
10rd MK II Mag is the in-game name; server files such as types.xml call it Mag_MKII_10Rnd.
On Chernarus, the economy keeps about 30 on the map and spawns more when fewer than 20 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier1, Tier2 and Tier3.
On Livonia, the economy keeps about 45 on the map and spawns more when fewer than 35 are left. Each one lasts 4 h when nobody touches it. It spawns in Village places, in Tier1 and Tier2.
On Sakhal, the economy keeps about 26 on the map and spawns more when fewer than 20 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier1 and Tier2.
On Nasdara, the economy keeps about 37 on the map and spawns more when fewer than 24 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier1, Tier2 and Tier3.
Where to look
- Towns and cities (Town)
- Villages and small settlements (Village)
Loot tiers: Chernarus Tier1, Tier2, Tier3, Livonia Tier1, Tier2, Sakhal Tier1, Tier2 and Nasdara Tier1, Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
30 | 45 | 26 | 37 |
| Min spawns more below this |
20 | 35 | 20 | 24 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
20–100% | 20–100% | 20–100% | 20–100% |
| Places usage |
Town, Village | Village | Town, Village | Town, Village |
| Tiers value |
Tier1, Tier2, Tier3 | Tier1, Tier2 | Tier1, Tier2 | Tier1, Tier2, Tier3 |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Spawns on or in other items
On Chernarus, Mag_MKII_10Rnd is listed in the cfgspawnabletypes.xml entries of these items:
MKII: as an attachment, in a group with a 60% chance
Random presets
Mag_MKII_10Rnd is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Mags_Small.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Mag_MKII_10Rnd">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Change it on your server
- How much spawns and where: edit Mag_MKII_10Rnd in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.