Home / Items / Weapons & attachments / Mag_FAMAS_25Rnd

On Chernarus, the economy keeps about 10 on the map and spawns more when fewer than 8 are left, after waiting 30 min. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier3 and Tier4. It also comes from dynamic events such as helicopter crashes.

On Livonia, the economy keeps about 7 on the map and spawns more when fewer than 5 are left, after waiting 30 min. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier2 and Tier3.

On Sakhal, the economy keeps about 5 on the map and spawns more when fewer than 2 are left, after waiting 30 min. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier4.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
10 7 5
Min
spawns more below this
8 5 2
Lifetime
untouched, before it despawns
8 h 8 h 8 h
Restock
wait before respawning
30 min 30 min 30 min
Quantity
how full it spawns
10–50% 10–50% 10–50%
Places
usage
Military Military Military
Tiers
value
Tier3, Tier4 Tier2, Tier3 Tier4
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
yes no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, Mag_FAMAS_25Rnd is listed in the cfgspawnabletypes.xml entries of these items:

  • FAMAS: as an attachment, in a group with a 10% chance

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Mag_FAMAS_25Rnd">
    <nominal>10</nominal>
    <lifetime>28800</lifetime>
    <restock>1800</restock>
    <min>8</min>
    <quantmin>10</quantmin>
    <quantmax>50</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.