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Where to find LE-MAS in DayZ

LE-MAS is the in-game name; server files such as types.xml call it FAMAS.

On Chernarus, the economy keeps about 8 on the map and spawns more when fewer than 6 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places. It also comes from dynamic events such as helicopter crashes.

On Livonia, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier2 and Tier3.

On Sakhal, the economy keeps about 2 on the map and spawns more when none are left, after waiting 2 h. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier4.

On Nasdara, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 8 h when nobody touches it. It spawns in MilitaryWest places. It also comes from dynamic events such as helicopter crashes.

Where to look

  • Military bases, camps and checkpoints (Military)
  • Military sites marked MilitaryWest (MilitaryWest)

Loot tiers: Livonia Tier2, Tier3 and Sakhal Tier4. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
8 4 2 4
Min
spawns more below this
6 2 1 2
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
0 0 2 h 0
Quantity
how full it spawns
30–80% 30–80% 30–80% 30–80%
Places
usage
Military Military Military MilitaryWest
Tiers
value
– Tier2, Tier3 Tier4 –
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
yes no no yes

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What LE-MAS spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia)

  • Spawns with damage between 0.3 and 0.7 (0 is pristine, 1 ruined).
  • Attachments, 10% chance: Mag_FAMAS_25Rnd (1)

Sakhal

  • Spawns with damage between 0.3 and 0.7 (0 is pristine, 1 ruined).
  • Attachments, 75% chance: Mag_FAMAS_25Rnd (1)

Nasdara

  • Spawns with damage between 0.3 and 0.7 (0 is pristine, 1 ruined).
  • Attachments, 45% chance: Mag_FAMAS_25Rnd (1)

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="FAMAS">
    <nominal>8</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="weapons"/>
    <usage name="Military"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.