ZmijovkaCap_Blue is one colour of ZmijovkaCap_Black. The values are usually the same for every colour; see that page for the full list.
Where to find Zmiovka in DayZ
Zmiovka is the in-game name; server files such as types.xml call it ZmijovkaCap_Blue.
On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 14 are left. Each one lasts 4 h when nobody touches it. It spawns in Town places, in Tier2, Tier3 and Tier4.
On Livonia, the economy keeps about 4 on the map and spawns more when fewer than 2 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial, Farm and Village places.
On Sakhal, the economy keeps about 8 on the map and spawns more when fewer than 5 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial, Farm and Village places.
On Nasdara, ZmijovkaCap_Blue does not spawn as random loot (nominal 0).
Where to look
- Towns and cities (Town)
- Industrial areas: factories, warehouses and garages (Industrial)
- Farms, barns and sheds (Farm)
- Villages and small settlements (Village)
- Inside, it lies on shelves and tables.
Loot tiers: Chernarus Tier2, Tier3, Tier4. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
20 | 4 | 8 | 0 |
| Min spawns more below this |
14 | 2 | 5 | 0 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Town | Industrial, Farm, Village | Industrial, Farm, Village | Town |
| Tiers value |
Tier2, Tier3, Tier4 | – | – | Tier2, Tier3 |
| Spot tag |
shelves | shelves | shelves | shelves |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Random presets
ZmijovkaCap_Blue is in these named lists in cfgrandompresets.xml, which items use with preset="…": hatsFarm, hatsVillage, hatsCity, hatsIndustrial, hatsCommon_T1.
Other colours
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="ZmijovkaCap_Blue">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>14</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Town"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Change it on your server
- How much spawns and where: edit ZmijovkaCap_Blue in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list and Sakhal loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.