Home / Items / Vehicles & infected / ZmbF_usSoldier_normal_Desert

On Chernarus, ZmbF_usSoldier_normal_Desert does not spawn as random loot (nominal 0).

On Livonia, ZmbF_usSoldier_normal_Desert does not spawn as random loot (nominal 0).

On Sakhal, ZmbF_usSoldier_normal_Desert does not spawn as random loot (nominal 0).

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
0 0 0
Min
spawns more below this
0 0 0
Lifetime
untouched, before it despawns
30 min 30 min 30 min
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
– – –
Places
usage
– – –
Tiers
value
– – –
Spot
tag
– – –
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What ZmbF_usSoldier_normal_Desert spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus

  • Cargo: picks from the preset foodArmy in cfgrandompresets.xml.
  • Cargo: picks from the preset ammoArmy in cfgrandompresets.xml.
  • Attachments: picks from the preset headtorches in cfgrandompresets.xml.
  • Attachments: picks from the preset hatsArmy in cfgrandompresets.xml.
  • Attachments: picks from the preset bagsArmy in cfgrandompresets.xml.
  • Attachments: picks from the preset vestsArmy in cfgrandompresets.xml.
  • Cargo, 100% chance: MorsecodeLeaflet_blood (0.33), MorsecodeLeaflet_fire (0.33), MorsecodeLeaflet_coffee (0.33)
  • Cargo, 10% chance: Mag_SCARH_20Rnd (1)

Livonia

  • Cargo: picks from the preset foodArmy in cfgrandompresets.xml.
  • Cargo: picks from the preset ammoArmy in cfgrandompresets.xml.
  • Attachments: picks from the preset headtorches in cfgrandompresets.xml.
  • Attachments: picks from the preset hatsArmy in cfgrandompresets.xml.
  • Attachments: picks from the preset bagsArmy in cfgrandompresets.xml.
  • Attachments: picks from the preset vestsArmy in cfgrandompresets.xml.
  • Cargo, 100% chance: MorsecodeLeaflet_blood (0.33), MorsecodeLeaflet_fire (0.33), MorsecodeLeaflet_coffee (0.33)
  • Cargo, 10% chance: Mag_SCARH_20Rnd_Black (1)

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="ZmbF_usSoldier_normal_Desert">
    <nominal>0</nominal>
    <lifetime>1800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.