How to get ZmbF_usSoldier_Heavy_Desert in DayZ
On Chernarus, ZmbF_usSoldier_Heavy_Desert does not spawn as random loot (nominal 0).
On Livonia, ZmbF_usSoldier_Heavy_Desert does not spawn as random loot (nominal 0).
On Sakhal, ZmbF_usSoldier_Heavy_Desert does not spawn as random loot (nominal 0).
ZmbF_usSoldier_Heavy_Desert is not in the Nasdara types.xml.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
0 | 0 | 0 | not on this map |
| Min spawns more below this |
0 | 0 | 0 | not on this map |
| Lifetime untouched, before it despawns |
30 min | 30 min | 30 min | not on this map |
| Restock wait before respawning |
0 | 0 | 0 | not on this map |
| Quantity how full it spawns |
– | – | – | not on this map |
| Places usage |
– | – | – | not on this map |
| Tiers value |
– | – | – | not on this map |
| Spot tag |
– | – | – | not on this map |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | not on this map |
| Crafted | no | no | no | not on this map |
| Event loot deloot |
no | no | no | not on this map |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What ZmbF_usSoldier_Heavy_Desert spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus
-
Cargo:
picks from the preset
foodArmyincfgrandompresets.xml. -
Attachments:
picks from the preset
HeavyArmorArmyincfgrandompresets.xml. -
Attachments:
picks from the preset
HeavyHelmetArmyincfgrandompresets.xml.
Livonia
-
Cargo:
picks from the preset
foodArmyincfgrandompresets.xml. -
Attachments:
picks from the preset
HeavyArmorArmyincfgrandompresets.xml. -
Attachments:
picks from the preset
HeavyHelmetArmyincfgrandompresets.xml. -
Cargo, 10% chance:
Mag_SCARH_20Rnd_Black(1)
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="ZmbF_usSoldier_Heavy_Desert">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
Change it on your server
- How much spawns and where: edit ZmbF_usSoldier_Heavy_Desert in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.