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Where to find Splitting Axe in DayZ

Splitting Axe is the in-game name; server files such as types.xml call it WoodAxe.

On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 13 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial, Farm and Village places, in Tier2, Tier3 and Tier4.

On Livonia, the economy keeps about 20 on the map and spawns more when fewer than 13 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial, Farm and Village places.

On Sakhal, the economy keeps about 13 on the map and spawns more when fewer than 8 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial, Farm and Village places, in Tier2 and Tier3.

On Nasdara, the economy keeps about 65 on the map and spawns more when fewer than 58 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial, Farm and Village places, in Tier2 and Tier3.

Where to look

  • Industrial areas: factories, warehouses and garages (Industrial)
  • Farms, barns and sheds (Farm)
  • Villages and small settlements (Village)

Loot tiers: Chernarus Tier2, Tier3, Tier4, Sakhal Tier2, Tier3 and Nasdara Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
20 20 13 65
Min
spawns more below this
13 13 8 58
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
– – – –
Places
usage
Industrial, Farm, Village Industrial, Farm, Village Industrial, Farm, Village Industrial, Farm, Village
Tiers
value
Tier2, Tier3, Tier4 – Tier2, Tier3 Tier2, Tier3
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Random presets

WoodAxe is in these named lists in cfgrandompresets.xml, which items use with preset="…": handsVillage.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="WoodAxe">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>13</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Village"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.