On Chernarus, the economy keeps about 100 on the map and spawns more when fewer than 85 are left. Each one lasts 4 h when nobody touches it.
On Livonia, the economy keeps about 50 on the map and spawns more when fewer than 30 are left. Each one lasts 4 h when nobody touches it.
On Sakhal, the economy keeps about 30 on the map and spawns more when fewer than 25 are left. Each one lasts 4 h when nobody touches it. It spawns in Police, Medic, Farm, Coast, Town, Village and Hunting places.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
100 | 50 | 30 |
| Min spawns more below this |
85 | 30 | 25 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 |
| Quantity how full it spawns |
20–70% | 20–70% | 20–70% |
| Places usage |
– | – | Police, Medic, Farm, Coast, Town, Village, Hunting |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What WaterBottle spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
- The entry is empty.
Random presets
WaterBottle is in these named lists in cfgrandompresets.xml, which items use with preset="…": foodVillage, foodCity, drinks_T1.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="WaterBottle">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>85</min>
<quantmin>20</quantmin>
<quantmax>70</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
Change it on your server
- How much spawns and where: edit WaterBottle in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.