Home / Items / Clothing & gear / USMCPants_Woodland

USMCPants_Woodland is one colour of USMCPants_Desert. The values are usually the same for every colour; see that page for the full list.

Where to find CUU Pants in DayZ

CUU Pants is the in-game name; server files such as types.xml call it USMCPants_Woodland.

On Chernarus, the economy keeps about 10 on the map and spawns more when fewer than 8 are left, after waiting 10 min. Each one lasts 8 h when nobody touches it. It spawns in Military places.

On Livonia, the economy keeps about 14 on the map and spawns more when fewer than 11 are left, after waiting 10 min. Each one lasts 8 h when nobody touches it. It spawns in Military places.

On Sakhal, the economy keeps about 5 on the map and spawns more when fewer than 2 are left, after waiting 10 min. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier2 and Tier3.

On Nasdara, the economy keeps about 12 on the map and spawns more when fewer than 10 are left, after waiting 10 min. Each one lasts 8 h when nobody touches it. It spawns in Military places.

Where to look

  • Military bases, camps and checkpoints (Military)

Loot tiers: Sakhal Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
10 14 5 12
Min
spawns more below this
8 11 2 10
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
10 min 10 min 10 min 10 min
Quantity
how full it spawns
– – – –
Places
usage
Military Military Military Military
Tiers
value
– – Tier2, Tier3 –
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What CUU Pants spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia, Sakhal and Nasdara)

  • Cargo: picks from the preset mixArmy in cfgrandompresets.xml.

Other colours

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="USMCPants_Woodland">
    <nominal>10</nominal>
    <lifetime>28800</lifetime>
    <restock>600</restock>
    <min>8</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.