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Where to find Universal Flashlight in DayZ

Universal Flashlight is the in-game name; server files such as types.xml call it UniversalLight.

On Chernarus, the economy keeps about 30 on the map and spawns more when fewer than 20 are left. Each one lasts 8 h when nobody touches it. It spawns in Military and Police places, in Tier2, Tier3 and Tier4.

On Livonia, the economy keeps about 15 on the map and spawns more when fewer than 8 are left, after waiting 1 min. Each one lasts 8 h when nobody touches it. It spawns in Military and Police places, in Tier2 and Tier3.

On Sakhal, the economy keeps about 9 on the map and spawns more when fewer than 6 are left, after waiting 1 min. Each one lasts 8 h when nobody touches it. It spawns in Military and Police places, in Tier2 and Tier3.

On Nasdara, the economy keeps about 41 on the map and spawns more when fewer than 33 are left. Each one lasts 8 h when nobody touches it. It spawns in Military and Police places, in Tier2 and Tier3.

Where to look

  • Military bases, camps and checkpoints (Military)
  • Police stations (Police)
  • Inside, it lies on shelves and tables.

Loot tiers: Chernarus Tier2, Tier3, Tier4, Livonia Tier2, Tier3, Sakhal Tier2, Tier3 and Nasdara Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
30 15 9 41
Min
spawns more below this
20 8 6 33
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
0 1 min 1 min 0
Quantity
how full it spawns
– – – –
Places
usage
Military, Police Military, Police Military, Police Military, Police
Tiers
value
Tier2, Tier3, Tier4 Tier2, Tier3 Tier2, Tier3 Tier2, Tier3
Spot
tag
shelves shelves shelves shelves
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, UniversalLight is listed in the cfgspawnabletypes.xml entries of these items:

  • UMP45: as an attachment, in a group with a 10% chance
  • ASVAL: as an attachment, in a group with a 10% chance
  • Aug: as an attachment, in a group with a 10% chance
  • R12: as an attachment, in a group with a 30% chance

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="UniversalLight">
    <nominal>30</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <usage name="Police"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.