TurbanHat_Brown is one colour of TurbanHat_Beige. The values are usually the same for every colour; see that page for the full list.
On Chernarus, TurbanHat_Brown does not spawn as random loot (nominal 0).
On Livonia, TurbanHat_Brown does not spawn as random loot (nominal 0).
On Sakhal, TurbanHat_Brown does not spawn as random loot (nominal 0).
On Nasdara, the economy keeps about 30 on the map and spawns more when fewer than 24 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
0 | 0 | 0 | 30 |
| Min spawns more below this |
0 | 0 | 0 | 24 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Town, Village | Town, Village | Town, Village | Town, Village |
| Tiers value |
– | – | – | – |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Other colours
TurbanHat_Beige TurbanHat_Black TurbanHat_Green TurbanHat_Grey TurbanHat_NavyBlue TurbanHat_Pink TurbanHat_Purple TurbanHat_Red TurbanHat_Skyblue TurbanHat_White TurbanHat_Yellow The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="TurbanHat_Brown">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
Change it on your server
- How much spawns and where: edit TurbanHat_Brown in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.