On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 10 are left, after waiting 6 min. Each one lasts 8 h when nobody touches it. It spawns in Industrial places.
On Livonia, the economy keeps about 20 on the map and spawns more when fewer than 10 are left, after waiting 6 min. Each one lasts 8 h when nobody touches it. It spawns in Industrial places.
On Sakhal, the economy keeps about 13 on the map and spawns more when fewer than 8 are left, after waiting 6 min. Each one lasts 8 h when nobody touches it. It spawns in Industrial places.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
20 | 20 | 13 |
| Min spawns more below this |
10 | 10 | 8 |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h |
| Restock wait before respawning |
6 min | 6 min | 6 min |
| Quantity how full it spawns |
20–100% | 20–100% | 100–100% |
| Places usage |
Industrial | Industrial | Industrial |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What TruckBattery spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
- Spawns with damage between 0 and 0.35 (0 is pristine, 1 ruined).
Spawns on or in other items
On Chernarus, TruckBattery is listed in the cfgspawnabletypes.xml entries of these items:
Truck_01_Covered: as an attachment, in a group with a 100% chanceTruck_01_Covered_Blue: as an attachment, in a group with a 100% chanceTruck_01_Covered_Orange: as an attachment, in a group with a 100% chance
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="TruckBattery">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>360</restock>
<min>10</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
</type>
Change it on your server
- How much spawns and where: edit TruckBattery in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.