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Where to find Tracksuit Pants in DayZ

Tracksuit Pants is the in-game name; server files such as types.xml call it TrackSuitPants_Black.

On Chernarus, the economy keeps about 30 on the map and spawns more when fewer than 25 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier2 and Tier3.

On Livonia, the economy keeps about 20 on the map and spawns more when fewer than 14 are left. Each one lasts 4 h when nobody touches it. It spawns in Village places.

On Sakhal, the economy keeps about 20 on the map and spawns more when fewer than 14 are left. Each one lasts 4 h when nobody touches it. It spawns in Village places, in Tier1 and Tier2.

On Nasdara, the economy keeps about 20 on the map and spawns more when fewer than 16 are left. Each one lasts 4 h when nobody touches it. It spawns in Town and Village places, in Tier2 and Tier3.

Where to look

  • Towns and cities (Town)
  • Villages and small settlements (Village)

Loot tiers: Chernarus Tier2, Tier3, Sakhal Tier1, Tier2 and Nasdara Tier2, Tier3. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
30 20 20 20
Min
spawns more below this
25 14 14 16
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
– – – –
Places
usage
Town, Village Village Village Town, Village
Tiers
value
Tier2, Tier3 – Tier1, Tier2 Tier2, Tier3
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Tracksuit Pants spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia, Sakhal and Nasdara)

  • Cargo: picks from the preset mixVillage in cfgrandompresets.xml.

Other colours

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="TrackSuitPants_Black">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>25</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.