On Chernarus, the economy keeps about 1 on the map and spawns more when none are left, after waiting 1 h. Each one lasts 1 h 30 min when nobody touches it. It spawns in ContaminatedArea places.
On Livonia, the economy keeps about 1 on the map and spawns more when none are left, after waiting 1 h. Each one lasts 1 h 30 min when nobody touches it. It spawns in ContaminatedArea places.
On Sakhal, the economy keeps about 1 on the map and spawns more when none are left, after waiting 1 h. Each one lasts 1 h 30 min when nobody touches it. It spawns in Military places, in Tier4.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
1 | 1 | 1 |
| Min spawns more below this |
1 | 1 | 1 |
| Lifetime untouched, before it despawns |
1 h 30 min | 1 h 30 min | 1 h 30 min |
| Restock wait before respawning |
1 h | 1 h | 1 h |
| Quantity how full it spawns |
– | – | – |
| Places usage |
ContaminatedArea | ContaminatedArea | Military |
| Tiers value |
– | – | Tier4 |
| Spot tag |
shelves | shelves | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What StarlightOptic spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
- Spawns with damage between 0 and 0.32 (0 is pristine, 1 ruined).
Random presets
StarlightOptic is in these named lists in cfgrandompresets.xml, which items use with preset="…": Xmas_Optics_Medium.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="StarlightOptic">
<nominal>1</nominal>
<lifetime>5400</lifetime>
<restock>3600</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="ContaminatedArea"/>
</type>
Change it on your server
- How much spawns and where: edit StarlightOptic in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.