On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 16 are left. Each one lasts 4 h when nobody touches it. It spawns in Tier1, Tier2 and Tier3.
On Livonia, the economy keeps about 15 on the map and spawns more when fewer than 8 are left. Each one lasts 4 h when nobody touches it. It spawns in Tier1 and Tier2.
On Sakhal, the economy keeps about 5 on the map and spawns more when fewer than 3 are left, after waiting 10 min. Each one lasts 4 h when nobody touches it. It spawns in Farm, Town and Village places, in Tier1 and Tier2.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
20 | 15 | 5 |
| Min spawns more below this |
16 | 8 | 3 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 10 min |
| Quantity how full it spawns |
– | – | – |
| Places usage |
– | – | Farm, Town, Village |
| Tiers value |
Tier1, Tier2, Tier3 | Tier1, Tier2 | Tier1, Tier2 |
| Spot tag |
– | – | floor, shelves |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Random presets
SodaCan_Kvass is in these named lists in cfgrandompresets.xml, which items use with preset="…": foodVillage, foodCity, drinks_T1, Xmas_Food_Small.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="SodaCan_Kvass">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Change it on your server
- How much spawns and where: edit SodaCan_Kvass in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.