Home / Items / Food & drink / SodaCan_Cola

On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 16 are left. Each one lasts 4 h when nobody touches it. It spawns in Tier1, Tier2 and Tier3.

On Livonia, the economy keeps about 15 on the map and spawns more when fewer than 8 are left. Each one lasts 4 h when nobody touches it. It spawns in Tier1 and Tier2.

On Sakhal, the economy keeps about 5 on the map and spawns more when fewer than 3 are left, after waiting 10 min. Each one lasts 4 h when nobody touches it. It spawns in Farm, Town and Village places, in Tier1 and Tier2.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
20 15 5
Min
spawns more below this
16 8 3
Lifetime
untouched, before it despawns
4 h 4 h 4 h
Restock
wait before respawning
0 0 10 min
Quantity
how full it spawns
– – –
Places
usage
– – Farm, Town, Village
Tiers
value
Tier1, Tier2, Tier3 Tier1, Tier2 Tier1, Tier2
Spot
tag
– – floor, shelves
Counts
towards nominal
count_in_map count_in_map count_in_map
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Random presets

SodaCan_Cola is in these named lists in cfgrandompresets.xml, which items use with preset="…": foodVillage, foodCity, foodArmy, mixVillage, mixHunter, mixArmy, drinks_T1, Xmas_Food_Small.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="SodaCan_Cola">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>16</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="food"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.