Home / Items / Bags & storage / SmershBag

Where to find Utility Buttpack in DayZ

Utility Buttpack is the in-game name; server files such as types.xml call it SmershBag.

On Chernarus, the economy keeps about 10 on the map and spawns more when fewer than 5 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier1 and Tier2.

On Livonia, the economy keeps about 22 on the map and spawns more when fewer than 18 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier1 and Tier2.

On Sakhal, the economy keeps about 5 on the map and spawns more when fewer than 3 are left. Each one lasts 8 h when nobody touches it. It spawns in Military places, in Tier1 and Tier2.

On Nasdara, the economy keeps about 16 on the map and spawns more when fewer than 12 are left. Each one lasts 8 h when nobody touches it. It spawns in MilitaryEast places.

Where to look

  • Military bases, camps and checkpoints (Military)
  • Military sites marked MilitaryEast (MilitaryEast)

Loot tiers: Chernarus Tier1, Tier2, Livonia Tier1, Tier2 and Sakhal Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
10 22 5 16
Min
spawns more below this
5 18 3 12
Lifetime
untouched, before it despawns
8 h 8 h 8 h 8 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
– – – –
Places
usage
Military Military Military MilitaryEast
Tiers
value
Tier1, Tier2 Tier1, Tier2 Tier1, Tier2 –
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What Utility Buttpack spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia, Sakhal and Nasdara)

  • Cargo: picks from the preset foodArmy in cfgrandompresets.xml.
  • Cargo: picks from the preset mixArmy in cfgrandompresets.xml.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="SmershBag">
    <nominal>10</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Military"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.