Where to find Sickle in DayZ
On Chernarus, the economy keeps about 50 on the map and spawns more when fewer than 35 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm places, in Tier1 and Tier2.
On Livonia, the economy keeps about 50 on the map and spawns more when fewer than 30 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm places, in Tier1.
On Sakhal, the economy keeps about 50 on the map and spawns more when fewer than 45 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial and Farm places, in Tier1.
On Nasdara, the economy keeps about 60 on the map and spawns more when fewer than 50 are left. Each one lasts 4 h when nobody touches it. It spawns in Farm and Village places, in Tier1 and Tier2.
Where to look
- Farms, barns and sheds (Farm)
- Industrial areas: factories, warehouses and garages (Industrial)
- Villages and small settlements (Village)
Loot tiers: Chernarus Tier1, Tier2, Livonia Tier1, Sakhal Tier1 and Nasdara Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
50 | 50 | 50 | 60 |
| Min spawns more below this |
35 | 30 | 45 | 50 |
| Lifetime untouched, before it despawns |
4 h | 4 h | 4 h | 4 h |
| Restock wait before respawning |
0 | 0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Farm | Farm | Industrial, Farm | Farm, Village |
| Tiers value |
Tier1, Tier2 | Tier1 | Tier1 | Tier1, Tier2 |
| Spot tag |
– | – | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Sickle">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>35</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Farm"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Change it on your server
- How much spawns and where: edit Sickle in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.