ShippingContainerKeys_Red is not in the Chernarus types.xml.
ShippingContainerKeys_Red is not in the Livonia types.xml.
On Sakhal, ShippingContainerKeys_Red does not spawn as random loot (nominal 0).
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
not on this map | not on this map | 0 |
| Min spawns more below this |
not on this map | not on this map | 0 |
| Lifetime untouched, before it despawns |
not on this map | not on this map | 1 h |
| Restock wait before respawning |
not on this map | not on this map | 30 min |
| Quantity how full it spawns |
not on this map | not on this map | – |
| Places usage |
not on this map | not on this map | Military |
| Tiers value |
not on this map | not on this map | Tier4 |
| Spot tag |
not on this map | not on this map | – |
| Counts towards nominal |
not on this map | not on this map | count_in_map |
| Crafted | not on this map | not on this map | no |
| Event loot deloot |
not on this map | not on this map | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What ShippingContainerKeys_Red spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Sakhal
- Spawns with damage between 0 and 0 (0 is pristine, 1 ruined).
Change it on your server
- How much spawns and where: edit ShippingContainerKeys_Red in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.