Home / Items / Tools & supplies / SeaChest

On Chernarus, the economy keeps about 20 on the map and spawns more when fewer than 10 are left. Each one lasts 45 d when nobody touches it. It spawns in Industrial, Farm, Coast and Hunting places.

On Livonia, the economy keeps about 20 on the map and spawns more when fewer than 10 are left. Each one lasts 45 d when nobody touches it. It spawns in Industrial, Farm and Coast places.

On Sakhal, the economy keeps about 13 on the map and spawns more when fewer than 8 are left. Each one lasts 45 d when nobody touches it. It spawns in Industrial, Farm and Coast places.

types.xml values on each map

ChernarusLivoniaSakhal
Nominal
how many it aims to keep
20 20 13
Min
spawns more below this
10 10 8
Lifetime
untouched, before it despawns
45 d 45 d 45 d
Restock
wait before respawning
0 0 0
Quantity
how full it spawns
– – –
Places
usage
Industrial, Farm, Coast, Hunting Industrial, Farm, Coast Industrial, Farm, Coast
Tiers
value
– – –
Spot
tag
– – ground
Counts
towards nominal
count_in_map, count_in_player count_in_map, count_in_player count_in_map, count_in_player
Crafted no no no
Event loot
deloot
no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

What SeaChest spawns with

From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.

Chernarus (same on Livonia and Sakhal)

  • Storage: marked as hoarder.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="SeaChest">
    <nominal>20</nominal>
    <lifetime>3888000</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Coast"/>
    <usage name="Hunting"/>
</type>

Change it on your server

Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.