On Chernarus, Scout_Livonia does not spawn as random loot (nominal 0). It can still come from dynamic events such as helicopter crashes.
On Livonia, the economy keeps about 6 on the map and spawns more when fewer than 4 are left. Each one lasts 8 h when nobody touches it. It spawns in Police places. It also comes from dynamic events such as helicopter crashes.
On Sakhal, Scout_Livonia does not spawn as random loot (nominal 0). It can still come from dynamic events such as helicopter crashes.
types.xml values on each map
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal how many it aims to keep |
0 | 6 | 0 |
| Min spawns more below this |
0 | 4 | 0 |
| Lifetime untouched, before it despawns |
8 h | 8 h | 8 h |
| Restock wait before respawning |
0 | 0 | 0 |
| Quantity how full it spawns |
– | – | – |
| Places usage |
Police | Police | Police |
| Tiers value |
– | – | – |
| Spot tag |
– | – | – |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no |
| Event loot deloot |
yes | yes | yes |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
What Scout_Livonia spawns with
From cfgspawnabletypes.xml: each group spawns with its chance, and one of its items is picked.
Chernarus (same on Livonia and Sakhal)
-
Attachments, 75% chance:
Mag_Scout_5Rnd(1) -
Attachments, 25% chance:
M4_T3NRDSOptic(0.25),M68Optic(0.25),ACOGOptic(0.25),ACOGOptic_6x(0.25),M4_Suppressor(0.25)
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="Scout_Livonia">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Police"/>
</type>
Change it on your server
- How much spawns and where: edit Scout_Livonia in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Values from Bohemia's public DayZ-Central-Economy files (commit 9a21bb9, 2026-08-13). Servers can change all of them, so a community server may differ.