Where to find Salty Sticks in DayZ
Salty Sticks is the in-game name; server files such as types.xml call it SaltySticks.
On Chernarus, the economy keeps about 23 on the map and spawns more when fewer than 18 are left. Each one lasts 2 h when nobody touches it. It spawns in Town, Village, School and Lunapark places, in Tier1.
On Livonia, the economy keeps about 15 on the map and spawns more when fewer than 10 are left. Each one lasts 2 h when nobody touches it. It spawns in Town, Village and School places, in Tier1.
On Sakhal, the economy keeps about 8 on the map and spawns more when fewer than 6 are left, after waiting 10 min. Each one lasts 2 h when nobody touches it. It spawns in Town, Village and School places, in Tier1.
On Nasdara, the economy keeps about 33 on the map and spawns more when fewer than 29 are left. Each one lasts 2 h when nobody touches it. It spawns in Town, Village, School and Lunapark places, in Tier1.
Where to look
- Towns and cities (Town)
- Villages and small settlements (Village)
- Schools (School)
- The amusement park (Lunapark)
- Inside, it lies on shelves and tables.
Loot tiers: Chernarus Tier1, Livonia Tier1, Sakhal Tier1 and Nasdara Tier1. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.
types.xml values on each map
| Chernarus | Livonia | Sakhal | Nasdara | |
|---|---|---|---|---|
| Nominal how many it aims to keep |
23 | 15 | 8 | 33 |
| Min spawns more below this |
18 | 10 | 6 | 29 |
| Lifetime untouched, before it despawns |
2 h | 2 h | 2 h | 2 h |
| Restock wait before respawning |
0 | 0 | 10 min | 0 |
| Quantity how full it spawns |
– | – | – | – |
| Places usage |
Town, Village, School, Lunapark | Town, Village, School | Town, Village, School | Town, Village, School, Lunapark |
| Tiers value |
Tier1 | Tier1 | Tier1 | Tier1 |
| Spot tag |
shelves | shelves | shelves | shelves |
| Counts towards nominal |
count_in_map | count_in_map | count_in_map | count_in_map |
| Crafted | no | no | no | no |
| Event loot deloot |
no | no | no | no |
Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.
Random presets
SaltySticks is in these named lists in cfgrandompresets.xml, which items use with preset="…": foodVillage, foodCity, food_T1, Xmas_Food_Small.
The vanilla types.xml entry
As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.
<type name="SaltySticks">
<nominal>23</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="School"/>
<usage name="Lunapark"/>
<value name="Tier1"/>
</type>
Change it on your server
- How much spawns and where: edit SaltySticks in
types.xmlwith the types.xml Editor. - What it spawns with: build a new entry with the cfgspawnabletypes Generator.
- Where the files are: DayZ mission folders. Changes apply after a restart.
Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.
Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.