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Where to find Rope in DayZ

On Chernarus, the economy keeps about 100 on the map and spawns more when fewer than 80 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial and Farm places.

On Livonia, the economy keeps about 70 on the map and spawns more when fewer than 50 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial and Farm places.

On Sakhal, the economy keeps about 80 on the map and spawns more when fewer than 70 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial, Farm and Coast places, in Tier1 and Tier2.

On Nasdara, the economy keeps about 66 on the map and spawns more when fewer than 53 are left. Each one lasts 4 h when nobody touches it. It spawns in Industrial and Farm places.

Where to look

  • Industrial areas: factories, warehouses and garages (Industrial)
  • Farms, barns and sheds (Farm)
  • Buildings along the coast (Coast)

Loot tiers: Sakhal Tier1, Tier2. Tier1 is near the coast and Tier4 deep inland, so a higher tier means a longer trip.

types.xml values on each map

ChernarusLivoniaSakhalNasdara
Nominal
how many it aims to keep
100 70 80 66
Min
spawns more below this
80 50 70 53
Lifetime
untouched, before it despawns
4 h 4 h 4 h 4 h
Restock
wait before respawning
0 0 0 0
Quantity
how full it spawns
– – – –
Places
usage
Industrial, Farm Industrial, Farm Industrial, Farm, Coast Industrial, Farm
Tiers
value
– – Tier1, Tier2 –
Spot
tag
– – – –
Counts
towards nominal
count_in_map count_in_map count_in_map count_in_map
Crafted no no no no
Event loot
deloot
no no no no

Tier1 is near the coast and Tier4 deep inland. "Counts" lists where copies count towards nominal: count_in_map means copies lying in the world, count_in_cargo in containers, count_in_hoarder in tents, barrels and stashes, count_in_player on players. Every value is explained in DayZ types.xml explained.

Spawns on or in other items

On Chernarus, Rope is listed in the cfgspawnabletypes.xml entries of these items:

Random presets

Rope is in these named lists in cfgrandompresets.xml, which items use with preset="…": toolsHermit, toolsVillage, toolsCity, toolsIndustrial.

The vanilla types.xml entry

As in Bohemia's Chernarus file. Paste it into your own types.xml to restore the default, or change it with the free types.xml Editor.

<type name="Rope">
    <nominal>100</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>80</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
</type>

Change it on your server

Everything else that spawns there: Chernarus loot list, Livonia loot list, Sakhal loot list and Nasdara loot list.

Values from Bohemia's public DayZ-Central-Economy files (commit f220b29, 2026-10-16). Servers can change all of them, so a community server may differ.